Warning: Javascript is required for some content on this page.

Saving Data in Unity using BinaryFormatter

Using the BinaryFormatter class allows you to save basic types of data like ints, floats, and strings. It won’t allow you to save more advanced data like Vectors or GameObjects.

Software Used

  • Unity (Version: 2017.2.0f3)

  • Visual Studio (Version: 2017 Community Edition)

Video Version



Project Files

Follow Us